Rad Venture 0.0.5.5 Changelog
Rad Venture - Patreon Build » Devlog
Rad Venture 0.0.5.5 Changelog
01/05/2022
Gameplay
- Saved is implemented (need QA)
- Fixed boss move
User Interface
- Updated intro animation to show disclaimer
Levels
- Vistabell
- Webster Inc.
- (Mostly) Finished main building models for the lab
- Started adding furniture and machine meshes
- Moved all smaller meshes/ assets to Cliffs streaming volume
- City
- Replaced more grounds pieces (mostly finished)
- Refined street/sidewalk textures
- Vistabell canals modeled and placed
- Added tunnel splines under city
- Lots of new ground materials created
- Webster Inc.
- Shiver Swamp
- Vertex painted more meshes that needed it
- Fixed multiple particles that broke due to Unreal updates
- Fixed location of the cave fast-travel pad
- Added light cage to cave section
Characters
- Rad
- Added new jump start and jump loop animation and particles
- Added new spin attack animation and particles
Objects
- Particles
- Fixes to multiple emitters due to Unreal updates depreciating certain nodes
- Updating to Unreal Engine 4.27.2 fixed many Niagara particles that would crash the engine
Optimization
- Engine Version updated to Unreal Engine 4.27.1
- Lowered quality of some textures
Files
RadVenture_Alpha_0.0.5.5.zip 1.2 GB
Jan 05, 2022
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Rad Venture - Patreon Build
A fast-paced, 3D Platformer Collect-a-thon with atitude!
Status | In development |
Author | Knick-Knack Games |
Genre | Platformer |
Tags | 3D, 3D Platformer, collect-a-thon, collectathon, Exploration, Fast-Paced |
More posts
- Rad Venture 0.0.6.9 ChangelogNov 10, 2023
- Rad Venture 0.0.6.3 ChangelogFeb 13, 2023
- Rad Venture 0.0.6.0 ChangelogMay 11, 2022
- Rad Venture 0.0.5.8 ChangelogApr 11, 2022
- Rad Venture 0.0.5.7 ChangelogMar 03, 2022
- Rad Venture 0.0.5.4 ChangelogDec 01, 2021
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