Rad Venture 0.0.6.0 Changelog


Rad Venture 0.0.6.0 Changelog

05/10/2022

General

  • Updated to Unreal Engine 5.0.1
  • Figured out issue with Sequencer
  • Sequencer still not working in some areas
  • Began testing with World Partition to replace Level Streaming

Gameplay

  • Rad can now respawn properly after death
  • Rad’s double jump now cuts his momentum

User Interface

  • Fixed location image sizes in the Fast-Travel widget

Levels

  • World Persistent
    • Adjusted Checkpoint and Fast-Travel locations to accommodate updated geo in Synergy Silo
    • Adjusted various streaming volumes
    • Moved some blueprints to “World_Persistent” map so they would actually work
  • Vistabell
    • Created entrance to Synergy Silo
    • Added new city assets, as if there isn’t enough already
    • Worked on Harbor area (to the right of the initial spawn point)
  • Transition Level - Synergy Silo
    • Created Level Transition - Synergy Silo
  • Transition Level - Vistabell Waterworks
    • Updated lighting
    • Added a secret
  • Shiver Swamp
    • Adjusted some platform locations
    • Fixed various particles
  • Synergy Silo
    • Started replacing greybox assets with final (wip, level currently cannot be beaten)
    • Remade Boss Arena Platform
    • Remade Boss Arena
    • Added Cool Effects
    • Created moving parts of the level using Sequencer
    • Worked on Missile Chase sequence
    • Added music cue to level cuz the music wasn’t playing for some reason

Characters

  • Rad
    • Updated physics asset

Objects

  • Boss Level toll wip started (it doesn’t do anything, but looks kinda neat)
  • Certain monkey bars in Synergy Silo are no longer flagged as having physics enabled

Optimization

  • Object culling might work again, I don’t know
  • Fixed various particles that broke while updating to UE5

Sounds/ Music

  • Vistabell Cafe music added
    • Two “Cafe” music tracks were added and can be heard when near certain locations in the city

Files

RadVenture_Alpha_0.0.6.0.zip 1 GB
May 10, 2022

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