Rad Venture 0.0.7.3 Changelog
Rad Venture - Patreon Build » Devlog
Rad Venture 0.0.7.3 Changelog
12/11/2024
Gameplay
- Updated wall sliding/jumping
- Nerfed height you gain after grappling to a target using the Grapnel Gloves by 100 units
- Nerfed Double Jump horizontal movement
- Double Jumping now gives you less horizontal movement and more vertical movement.
- Extended spin attack hitbox
- Dying no long reloads map, it just respawns Rad at the last checkpoint with full health
- Added ability to change outfits
- Pressing “CTRL+9” will cycle through Rad’s outfits
- Pressing “CTRL+0” will return Rad to his default outfit
User Interface
- Added new main menu
- Added “Venture” option that brings you to a File Select menu.
- Added “Options” menu (wip, doesn’t work).
- Added “Quit” option.
- Added “World Main” option that brings you to the main world.
- Select this to play the game.
- Added File Select menu
- The File Select menu is still wip and does not bring you to a new game.
- Updated Pause menu
- Started work on Options Menu
- Added menu for the Augmented Reality Arena
- Added helpful text to main menu and gameplay HUD
Levels
- Converted world to World Partition
- Levels now stream through chunks instead of streaming volumes
- Updated lighting throughout the whole game
- Updated Post Process Volumes throughout the whole game
- Updated Skybox
- Vistabell
- Updated various prop and asset meshes
- Updated Fountain Square location
- Updated Water Works entrance location
- Updated various props in Ducktor’s Lab
- Added new Bell Tower exterior
- Added Bell Tower Interior location
- Updated Lagoon location, which now connects to in front of the big waterfall under the cliffs
- Updated Cliffs Cave location
- Updated Beach location
- Added new platforming challenges
- Moved McGuffinite location
- Moved Magic Ring location
- Added new area that leads to the Resort level
- Added Hover Fan as a shortcut to the Bell Tower arch
- Updated Harbor location
- Updated location under Ducktor’s Lab and Cliffs to act as a starting point for the game
- Added tunnel that leads to the Bell Tower arch and beach areas
- Started to update distant mountains that surround the city
- Added new cloud meshes
- Updated the Cafe to be “Gianni’s Joint”, a themed restaurant
- This is the level entrance to Headline Street
- Added new monkey bars to various locations
- Added new Grapple Crystals to various locations
- Updated platforming section around the Clock Tower
- Updated platforming section on the cliffs that leads to Ducktor’s Lab
- Added new meshes for the city walls
- Added additional McGuffinites
- Added entrance to Augmented Reality Arena in Ducktor’s lab
- Shiver Swamp
- Repainted foliage
- Updated lighting
- Updated fire particles
- Added rain particles
- Added rain droplet particles
- Added more rain puddle particles
- Adjusted platforms
- Added distant rock wall meshes
- Adjusted Stardust locations
- Headline Street
- Adjusted lighting
- Updated “Donkey Kong” skyscraper platforming quest
- Updated switch cutscenes
- Updated Sewer entrance event
- Sewer is opened by default now
- Updated scaffolding platforming section above Sewer entrance
- Magic Ring moved to the top of this section
- Added Club Smooth abandoned interior
- Added Club Smooth interior portion of level
- Added 3rd clue (found in Club Smooth)
- Moved Magic Ring locations
- Added trampolines to final sewer section because it’s currently broken
- Augmented Reality Arena
- Added new level geometry
- Added new props
- Added new obstacles
- Added swinging hammers
- Added pushing flipper
- Added Finish Line asset
- Added exit that leads back to the main world
- Resort
- Started adding level geometry
- Added various props
- Added various particles (like fish)
- Added objects
- Generators
- Uplift pipes
- Water bucket hazards
- Grind rail meshes
- Synergy Silo
- Updated trimsheet textures
- Greyboxes
- Finished second boss level greybox
- Nearly finished final level greybox
- Continued greyboxing Arena levels
Characters
- All
- Updated textures and materials on most characters
- Rad
- Added new animations
- Added various jump start animations
- Added wall slide animations
- Added various wall slide jump animations
- Updated animations
- Updated running animation
- Updated idle animation
- Added new Alt outfits
- Added “Ray of Hope” outfit
- Added “Bonkle” outfit
- Added “Doodle” outfit
- Added “Ghost” outfit
- Added “Headless Horseman” outfit
- Added new animations
- Iris
- Added running animation
- Added jumping animations
- NPCs
- Scout Leader Leslie
- Added headline Street alt outfit
- McKayla
- Added Headline Street alt outfits
- Added Resort alt outfits
- Marcus
- Added Resort alt outfits
- Wiska
- Added Resort alt outfits
- Added Amira NPC model and base outfits
- Added Carl NPC model and base outfits
- Scout Leader Leslie
- NPC Dialog
- Started work on new NPC dialog system
Objects
- Updated Crate mesh
- Updated Fan Crate mesh
- Updated 100 Stardust mesh
- Updated Checkpoint mesh
- Updated Fast-Travel Telepad mesh
- Updated Upgrade Terminal mesh
- Updated McGuffinite Fusion Machine mesh
- Updated Ducktor monitors
Optimization
- Optimized a LOT of textures
- Updated LODs on various meshes
- Updated various particles
- Optimized lighting
- Reduced amount of lights
- Turned off shadows on certain lights
- Reduced range of specific lights
- Added “Skylight Leaking” to interior Post Process Volumes to help with lighting
Sounds/ Music
- Rad
- Added effort sounds to Rad
- Added sound fx to various objects
- Added ambient sounds to various locations
- Temporarily removed music from levels
- Working on new music system
Known Bugs
- Menus / UI
- Having trouble with keyboard/gamepad focus on most menus
- If you’re having trouble, just use the mouse. You might have to press alt+tab to leave the game to have the mouse appear.
- Pausing the game then unpausing by pressing “P” does not remove the Pause menu from the screen. You must select “Resume” from the menu for it to go away.
- Continuing to press “P” will spawn more and more of the pause menu.
- Having trouble with keyboard/gamepad focus on most menus
- Collision
- Some collision meshes aren’t final
- Skybox
- Vistabell’s day/night cycle snaps between lighting instead of transitioning
- Skybox is just kinda fucked at the moment
- Headline Street’s lighting is too dark when switching from Vistabell’s skybox
- Levels
- Shiver Swamp cave silo climb water doesn’t rise
- Headline Street Sewer water puzzle doesn’t work
- Section is still possible by jumping on various pipes
- Characters
- Navigation is broken
- Page enemies don’t walk around
- Birds only spawn one in a flock instead of the set number
- Navigation is broken
- Shaders
- Water reflections are kinda broken
Get Rad Venture - Patreon Build
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Rad Venture - Patreon Build
A fast-paced, 3D Platformer Collect-a-thon with atitude!
Status | In development |
Author | Knick-Knack Games |
Genre | Platformer |
Tags | 3D, 3D Platformer, collect-a-thon, collectathon, Exploration, Fast-Paced |
More posts
- Rad Venture 0.0.6.9 ChangelogNov 10, 2023
- Rad Venture 0.0.6.3 ChangelogFeb 13, 2023
- Rad Venture 0.0.6.0 ChangelogMay 11, 2022
- Rad Venture 0.0.5.8 ChangelogApr 11, 2022
- Rad Venture 0.0.5.7 ChangelogMar 03, 2022
- Rad Venture 0.0.5.5 ChangelogJan 05, 2022
- Rad Venture 0.0.5.4 ChangelogDec 01, 2021
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