​Rad Venture 0.0.7.3 Changelog


Rad Venture 0.0.7.3 Changelog

12/11/2024

Gameplay

  • Updated wall sliding/jumping
  • Nerfed height you gain after grappling to a target using the Grapnel Gloves by 100 units
  • Nerfed Double Jump horizontal movement
    • Double Jumping now gives you less horizontal movement and more vertical movement.
  • Extended spin attack hitbox
  • Dying no long reloads map, it just respawns Rad at the last checkpoint with full health
  • Added ability to change outfits
    • Pressing “CTRL+9” will cycle through Rad’s outfits
    • Pressing “CTRL+0” will return Rad to his default outfit

User Interface

  • Added new main menu
    • Added “Venture” option that brings you to a File Select menu.
    • Added “Options” menu (wip, doesn’t work).
    • Added “Quit” option.
    • Added “World Main” option that brings you to the main world.
      • Select this to play the game.
  • Added File Select menu
    • The File Select menu is still wip and does not bring you to a new game.
  • Updated Pause menu
  • Started work on Options Menu
  • Added menu for the Augmented Reality Arena
  • Added helpful text to main menu and gameplay HUD

Levels

  • Converted world to World Partition
    • Levels now stream through chunks instead of streaming volumes
  • Updated lighting throughout the whole game
  • Updated Post Process Volumes throughout the whole game
  • Updated Skybox
  • Vistabell
    • Updated various prop and asset meshes
    • Updated Fountain Square location
    • Updated Water Works entrance location
    • Updated various props in Ducktor’s Lab
    • Added new Bell Tower exterior
    • Added Bell Tower Interior location
    • Updated Lagoon location, which now connects to in front of the big waterfall under the cliffs
    • Updated Cliffs Cave location
    • Updated Beach location
      • Added new platforming challenges
      • Moved McGuffinite location
      • Moved Magic Ring location
      • Added new area that leads to the Resort level
      • Added Hover Fan as a shortcut to the Bell Tower arch
    • Updated Harbor location
    • Updated location under Ducktor’s Lab and Cliffs to act as a starting point for the game
    • Added tunnel that leads to the Bell Tower arch and beach areas
    • Started to update distant mountains that surround the city
    • Added new cloud meshes
    • Updated the Cafe to be “Gianni’s Joint”, a themed restaurant
      • This is the level entrance to Headline Street
    • Added new monkey bars to various locations
    • Added new Grapple Crystals to various locations
    • Updated platforming section around the Clock Tower
    • Updated platforming section on the cliffs that leads to Ducktor’s Lab
    • Added new meshes for the city walls
    • Added additional McGuffinites
    • Added entrance to Augmented Reality Arena in Ducktor’s lab
  • Shiver Swamp
    • Repainted foliage
    • Updated lighting
    • Updated fire particles
    • Added rain particles
    • Added rain droplet particles
    • Added more rain puddle particles
    • Adjusted platforms
    • Added distant rock wall meshes
    • Adjusted Stardust locations
  • Headline Street
    • Adjusted lighting
    • Updated “Donkey Kong” skyscraper platforming quest
    • Updated switch cutscenes
    • Updated Sewer entrance event
      • Sewer is opened by default now
    • Updated scaffolding platforming section above Sewer entrance
      • Magic Ring moved to the top of this section
    • Added Club Smooth abandoned interior
    • Added Club Smooth interior portion of level
    • Added 3rd clue (found in Club Smooth)
    • Moved Magic Ring locations
    • Added trampolines to final sewer section because it’s currently broken
  • Augmented Reality Arena
    • Added new level geometry
    • Added new props
    • Added new obstacles
      • Added swinging hammers
      • Added pushing flipper
    • Added Finish Line asset
    • Added exit that leads back to the main world
  • Resort
    • Started adding level geometry
    • Added various props
    • Added various particles (like fish)
    • Added objects
      • Generators
      • Uplift pipes
      • Water bucket hazards
      • Grind rail meshes
  • Synergy Silo
    • Updated trimsheet textures
  • Greyboxes
    • Finished second boss level greybox
    • Nearly finished final level greybox
    • Continued greyboxing Arena levels

Characters

  • All
    • Updated textures and materials on most characters
  • Rad
    • Added new animations
      • Added various jump start animations
      • Added wall slide animations
      • Added various wall slide jump animations
    • Updated animations
      • Updated running animation
      • Updated idle animation
    • Added new Alt outfits
      • Added “Ray of Hope” outfit
      • Added “Bonkle” outfit
      • Added “Doodle” outfit
      • Added “Ghost” outfit
      • Added “Headless Horseman” outfit
  • Iris
    • Added running animation
    • Added jumping animations
  • NPCs
    • Scout Leader Leslie
      • Added headline Street alt outfit
    • McKayla
      • Added Headline Street alt outfits
      • Added Resort alt outfits
    • Marcus
      • Added Resort alt outfits
    • Wiska
      • Added Resort alt outfits
    • Added Amira NPC model and base outfits
    • Added Carl NPC model and base outfits
  • NPC Dialog
    • Started work on new NPC dialog system

Objects

  • Updated Crate mesh
  • Updated Fan Crate mesh
  • Updated 100 Stardust mesh
  • Updated Checkpoint mesh
  • Updated Fast-Travel Telepad mesh
  • Updated Upgrade Terminal mesh
  • Updated McGuffinite Fusion Machine mesh
  • Updated Ducktor monitors

Optimization

  • Optimized a LOT of textures
  • Updated LODs on various meshes
  • Updated various particles
  • Optimized lighting
    • Reduced amount of lights
    • Turned off shadows on certain lights
    • Reduced range of specific lights
    • Added “Skylight Leaking” to interior Post Process Volumes to help with lighting

Sounds/ Music

  • Rad
    • Added effort sounds to Rad
  • Added sound fx to various objects
  • Added ambient sounds to various locations
  • Temporarily removed music from levels
    • Working on new music system

Known Bugs

  • Menus / UI
    • Having trouble with keyboard/gamepad focus on most menus
      • If you’re having trouble, just use the mouse. You might have to press alt+tab to leave the game to have the mouse appear.
    • Pausing the game then unpausing by pressing “P” does not remove the Pause menu from the screen. You must select “Resume” from the menu for it to go away.
      • Continuing to press “P” will spawn more and more of the pause menu.
  • Collision
    • Some collision meshes aren’t final
  • Skybox
    • Vistabell’s day/night cycle snaps between lighting instead of transitioning
    • Skybox is just kinda fucked at the moment
    • Headline Street’s lighting is too dark when switching from Vistabell’s skybox
  • Levels
    • Shiver Swamp cave silo climb water doesn’t rise
    • Headline Street Sewer water puzzle doesn’t work
      • Section is still possible by jumping on various pipes
  • Characters
    • Navigation is broken
      • Page enemies don’t walk around
      • Birds only spawn one in a flock instead of the set number
  • Shaders
    • Water reflections are kinda broken

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